#ifndef INCLUDED_GAMEOVERSTATE_H
#define INCLUDED_GAMEOVERSTATE_H
#include <SGE.h>
#include "GameState.h"
#include "IsometricMap.h"
#include "Character.h"
#include "Enemy.h"

class GameOverState: public GameState
{
public:
	GameOverState(GameContext& gameC);
	virtual ~GameOverState();
	virtual void Load();
	virtual void Unload();
	virtual NextStates Update(float deltaTime);
	virtual void Render();
private:
	SGE_Cursor mCursor;
	SGE_Sprite mGameOverBG;
	SGE_Button mGameOverButton;
};

#endif